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Wing commander privateer dos hex editor guns
Wing commander privateer dos hex editor guns












wing commander privateer dos hex editor guns

The informant adds that Governor Menesch, who sells weapons and ships to the Retros and pirates, was probably behind the theft of Burrows’ weapon.Ī Retro defector tells Burrows the location of the Retros’ headquarters and warns they have made copies of the Steltek gun. He travels to Oxford, where he meets someone who help him in return for flying missions against the Retros, a homicidal band of religious extremists led by a man named Mordecai Jones.

wing commander privateer dos hex editor guns

While Burrows is docked, the Steltek weapon is stolen from his ship. It then remains for Burrows to destroy the dangerous drone. He energizes the ancient weapon in exchange for the location of the ship where Burrows found it. Burrows is asked by the Confederation to lure the drone into an ambush, so it can be destroyed.īurrows then encounters a Steltek scout, looking for the last traces of his technology. When he leaves, a mysterious drone follows him, destroying everything it encounters. Burrows agrees to explore the area in the map.īurrows locates a powerful weapon on an ancient ship and mounts it on his own. The artifact is half of a map Monkhouse has the rest. Monkhouse tells Burrows the artifact was made by an ancient technologically advanced race, the Steltek. Burrows seeks information about the artifact, eventually meeting Dr. On his return, Burrows finds the man is dead. When Burrows lands on the planet New Detroit, a man hires him and gives him a mysterious artifact. The game begins with a mysterious drone attacking shipping in the system. But between plot missions or even while being on a mission the player can follow his own interests. The plot itself can only be played straight, one mission after another in a preset line. The missions usually consist of plain combat, escorting other ships while combating enemies or commodity delivery including smuggling while combating / escaping enemies. Successful completion of missions results in monetary award, which allows better ship weapons and equipment to be purchased.ĭuring the plot, the player meets fixers, often representing one of the factions above, who assign the player missions in their interest in exchange for money or helpful information. Alternatively, the player may choose from randomly generated non-plot missions from a mission computer. If playing as a merchant, the player must make a profit from price differences of commodities on different planets or stations. The player may conduct his own business as a merchant or fight in combat for non-plot missions provided by the above factions. How the members of the factions react is not only pre-set but depends also on the player's actions. Some of them attack the player on sight, some are allies of the player. The Gemini sector is frequented by seven factions: merchants, bounty hunters, retros, pirates, militia, the Terran Confederation and the Kilrathi. When buying or selling and taking missions from the mission computer, in-game menus are used. On planets and bases a static overview / first-person-view is used to show the rooms and interact with people. Space combat simulation is similar to the style of other Wing Commander games of its time. When flying, the main view is a first-person-look from inside the cockpit onto the cockpit screens (HUDs) and the space before the ship.














Wing commander privateer dos hex editor guns